Contagion_measles_2V

Contagion project with controls for probabilities for infection, recovery, fatality; switches for immunity and mobility when sick; minimum sick time. Initial parameters: Get\_sick, initial value: 50.0 Recover, initial value: 50.0 Immunity, initial value: 0 Sick\_move, initial value: 0 Fatality, initial value: 0 Density, initial value: 30 Percent\_child, initial value: 20.0 Percent\_elderly, initial value: 30.0 Min\_sick, initial value: 0 Statistics: Cycles Healthy\_persons Sick\_persons Total\_persons Deaths Reinfections Max\_infections Tot\_infections Run\_mode Build\_mode Population\_density Children Elders Adults Shift-hand tool on city sets immunity for persons based on @immune\_percent. Hand tool on person changes state.
Data
Created:January 27, 2020
Edit Time:150 Minutes
Played:75
Agent:5
Rules:63
Methods:35
Parent Project:1300547
false
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Contagion project with controls for probabilities for infection, recovery, fatality; switches for immunity and mobility when sick; minimum sick time. Initial parameters: Get\_sick, initial value: 50.0 Recover, initial value: 50.0 Immunity, initial value: 0 Sick\_move, initial value: 0 Fatality, initial value: 0 Density, initial value: 30 Percent\_child, initial value: 20.0 Percent\_elderly, initial value: 30.0 Min\_sick, initial value: 0 Statistics: Cycles Healthy\_persons Sick\_persons Total\_persons Deaths Reinfections Max\_infections Tot\_infections Run\_mode Build\_mode Population\_density Children Elders Adults Shift-hand tool on city sets immunity for persons based on @immune\_percent. Hand tool on person changes state.
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